- Behavior Authoring
- Finite State Machines
- Behavior Trees
- Utility-Based AI
- Tree Search Methods
- Uninformed Search
- Best-First Search
- Minimax
- Monte Carlo
- Tree Search
- Local and Global Search Methods
- Local Search
- Evolutionary Algorithms
- Supervised Learning Methods
- Support Vector Machines
- Decision Tree Learning
- Artificial Neural Networks
- Unsupervised Learning Methods
- K-Means Clustering
- Hierarchical Clustering
- Bayesian Networks
- Generalized Sequential Patterns
- Deep Learning in games
- Convolutional Networks
- AI music Generation in RT
- Particles
- Fluids
- Shaders
- Generative Adversarial Networks
- Diffusion Models
- LLMs
- Reinforcement Learning Methods
- Neural Networks as Function Approximators
- Maze Generation
- Cellular Automata
- Q-Learning
- Procedural Content Generation
- Gestión de proyecto de la industria creativa (Nuevos)
- Métodos de testing/QA para videojuegos
- Redes y multi jugador
- Nuevas tecnologías/metodologías para UX/UI