• Behavior Authoring
  • Finite State Machines
  • Behavior Trees
  • Utility-Based AI
  • Tree Search Methods
  • Uninformed Search
  • Best-First Search
  • Minimax
  • Monte Carlo
  • Tree Search
  • Local and Global Search Methods
  • Local Search
  • Evolutionary Algorithms
  • Supervised Learning Methods
  • Support Vector Machines
  • Decision Tree Learning
  • Artificial Neural Networks
  • Unsupervised Learning Methods
  • K-Means Clustering
  • Hierarchical Clustering
  • Bayesian Networks
  • Generalized Sequential Patterns
  • Deep Learning in games
  • Convolutional Networks
  • AI music Generation in RT
  • Particles
  • Fluids
  • Shaders
  • Generative Adversarial Networks
  • Diffusion Models
  • LLMs
  • Reinforcement Learning Methods
  • Neural Networks as Function Approximators
  • Maze Generation
  • Cellular Automata
  • Q-Learning
  • Procedural Content Generation
  • Gestión de proyecto de la industria creativa (Nuevos)
  • Métodos de testing/QA para videojuegos
  • Redes y multi jugador
  • Nuevas tecnologías/metodologías para UX/UI